Mission Log #0001 // Ascent

I assumed control not much after midday, which is signified by the ring of an analogue church bell at this location.

The sound of the bell is clearly audible in the premises of the whole settlement. 2000 is also signaled by the same sound, as I knew from background data, and experienced it myself as well, later in the day.

It is the first day of calendar autumn, which meant the first working day after a two week long sabbatical for my character – a sort of back on track moment, a logical point in time for my #Ascent.

The day progressed as per the predetermined #Timetable, with time slots alloted to #Work.

#Work is an activity that is considered an ongoing side-assignment that generates income for my character. This income is used for self-sustain, and to provide material goods used for creating a physical environment that is more suitable for the execution of the #Mission.

#Work is usually done on the computer, and largely related to digital content creation in a #Freelancing arrangement.

More on this later, as the current compromise in allotted time for strictly #Mission related activities and others are based on a more elaborate concept that requires a depth of analysis currently incompatible with the #MissionLog format itself.

After #Work, an hour long physical training sequence, while listening to a quite illuminating podcast episode about engaging storytelling.

A small calibration anomaly drove my character to skip #Garden and move on straight to #Recon.

Here’s an image from the evening walk:


Later, in the pub, a group of strangers asked if I could get them a stripper.

They turned out to be members of a bachelor party group from the #City, lodging in probably the most established guest house of the village.

Acquiring the services of a qualified stripper in this location is outside the realm of possibilities, to the best of my knowledge – but I directed them to the very owner of the establishment they inhabit currently.

If there is a creative solution, Viktor will come up with it.

Sadly though, at that hour – approximately 2032 – on an average Friday evening, he might already be too close to the FUBAR state to come up with anything resembling creative.

This concerns me:


This is a heap of used metal, currently residing in the front #Garden for reasons unknown.





One thought on “Mission Log #0001 // Ascent

  1. Pingback: Mission Log #0004 // Equinox Creeping | the BBX REPORT

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