Mission Log #0009 // Scrap Run

Got rid of the scrap metal in another country. It paid 5 euros.

#MissionSite is right on the border of two, small, Easter European countries (hence the subtitle of the blog), so when locals go to the optician, the dentist, or to buy groceries, they often find themselves in another nation state.

I also got a new chain for the chainsaw, as the original one was broken. And after that, I went to the Forester. He is living deeper into the long valley which runs out from the mountains to meet the open fields around a small river – the village is scattered over this area, where the valley, or more like a ridge, opens up to the West.

The Forester provides firewood for us, he dropped the latest batch a few weeks ago and now I went to leave the money in the hands of his lovely wife, as he is, of course, in the #Forest usually in the daytime.

Gathering firewood for ourselves is not entirely out of the realm of possibilities, but there are some legal difficulties.

It might seem strange that a forest community can’t go out and get the wood it needs, but the times of abundance have long past, and instead of the local community, big companies own and manage the vast woodlands around us.

 

 

Advertisements

Mission Log #0008 // Pollen Crash

I lost control of my character since my last #MissionLog entry.

I regained control this afternoon, and am trying to assess the situation.

Here’s how it happened.

This is the last image I made on site, before I got jacked out of the system:

ragweed_onslaught

It’s not obvious, if you are not an expert, but my character here is making a selfie in the company of two, hugely grown ragweed plants.

I mentioned the unusually strong pollen situation in this country. I also mentioned in my previous entries, that I’m going to attend a special meeting of sorts.

The meeting, or as we call it, the #Convergence, was located at a #MissionSite, much larger in scale than what my character has authority over, and it’s different – it’s a 15 hectare orchard and farm, regularly set up, so it is looking conventional, but it is run according to the #Principles, of course, otherwise we wouldn’t have been there.

I do have all the memories from before I faded out, and the day started pretty okay. The toxic shock arrived when the Sun came out under the blanket of clouds and the big clumps of ragweed went into full dispersion mode.

The symptoms appeared, got stronger and stronger, and I blacked out around dawn.

Two weeks passed.

For me, subjectively, it was just a moment, a few seconds of dark emptiness, with echoes of this reality – like a dream state. It felt like a short time, but it’s entirely possible that everything my character experienced was indeed filtered to me realtime.

I do have access to the accumulated memories of my character, from this time period – a little blurry, but they are there, and they are barely indistinguishable from those that I actually played through.

Strange. I hope it never happens again, and I do think it must be some sort of a glitch – spending only a week in the game, and going offline for two weeks of game time seems unintended – but only the #Developers could answer in detail.

And that, they never do.

Unfortunately, since he was in a sort of downtime mode – He was going through recovery, barely doing even #Work at all. Getting no instructions from me, he doesn’t seem to have accomplished much in this time period, in terms of #Mission objectives – which makes sense, if you think about it.

You play the game to win it – to achieve the goals of your character. If he could make significant progress during this, let’s say, #Downtime, why would it be engaging for you, as a #Player?

The #Convergence was still fruitful, even if I was barely conscious during its latter half, I will write more about that in my next #MissionLog.

For now, I’m just happy I got back to the controls.

We lost some valuable time here – we need make it up somehow.

 

Mission Log #0007 // Layers of Reality

Had the opportunity to write about virtual realities today, as a #Work assignment.

It’s ironic in the sense that VR will be a huge tool in gamifying our existence, always a pleasure to research and create content about the nature of reality.

Would love to post an excerpt, but it would be all gibberish to you guys. My character’s native, Eastern European language is quite exotic.

You can check out this article about scientific, especially medical uses of VR software if you are interested, I’ve found it mind-blowing.

Nothing to report about #Mission progress – the weekend will be more interesting though.

 

Mission Log #0006 // Systemic Symptoms

Strangely enough, either the Internet is out, or #Electricity as a whole, these days.

Battling allergy, I stay in mostly, and inside all I can do is #Work related, mostly virtual – apart from creating plans for refurbishing the interior here. An update is desperately needed.

The house, at the center of the #MissionSite, or in other words, my home, is an old, single story “peasants house”, its walls made of clay, which means air conditioning is not required, and once it is fully heated up, it’s easy to maintain a pleasant temperature inside it, even in the harshest winter conditions.

#MissionSite is located along the border of two Eastern European countries, so the dominant #Climate here is called Continental, slowly drifting towards the Mediterranean. Precipitation is expected to become more sporadic, with the occasional torrential rains. Temperatures are likely to move towards the extremes with the averages going slightly upwards in the next decades.

But talking about the interior, well, it is burdened by the memory of the socialist past of this country, with quite low quality and straight up ugly pieces of furniture. Upgrading the interior living quarters is not exactly #Mission-related, but certainly would make progressing through the #Quests easier, working and living in an environment that identifies better with us. Design process is already underway.

So, going back to the #Mission, important steps have been made towards participating in a meeting, which takes place at the weekend. This will be an important #Networking event, where I will have the opportunity to strengthen ties with other individuals on a similar #Mission, working on their own respective #MissionSites all over the country, but mostly in the outskirts of the #City, just as I do.

Mission Log #0005 // Reorientational Calibrations

So, I’m well aware of the fact, that there’s hardly a point in reading, let alone writing a #MissionLog, if the #Mission itself is unclear.

But I just can’t delve into that yet, for several reasons.

First, the #Mission is more like a concept, rather than a unique goal, which could be easily identified. I think I could describe it in a single sentence, but only through utilizing a largely reductionist approach. And more often than not, when we leave stuff out, and settle for a sketchy result, we end up with something that lacks any particular meaning at all.

Second, the #Ascent is a rough and complex process. I acquire more and more data on a daily basis by accessing newly downloaded background information about my character – memories, thoughts, plans and dreams. This is as much an ‘on-the-fly’ operation for me as it is for you guys.

Third, I would have a hard time if I had wanted to identify a clear starting point in this story. I’m afraid, you all have to accept, that this is an in medias res endeavour.

I don’t even understand why writing this #MissionLog is necessary – all I know that it is required: it’s part of the #Mission.

The #Mission is a loose, comprehensive set of goals, which is broken down into certain tasks, small phases in a long, possibly epic workflow, and all-encompassing adventure I signed up for, when I have taken control of this character. I think that, for ease of use, I will refer to any of them, these Mission-segments, as a #Quest.

So, what have we done today?

I’ve been investigating. Tracking down sources to an apple tree-sapling, which could thrive in the #Garden, which means we are looking for a local variety. I contacted experts, and I will give it a go locally as well, however: this is an area what we can consider as lost local knowledge (I might need to come up with a suitable tag for that).

Varieties of fruit species, that have been used locally for centuries, gave way to new varieties optimized for factory farming – and strangely enough, these new varieties, that require a very specific method to produce the desired results, have made their ways into the local orchards and gardens, outside the factory farms, resembling miniature mimicries of these establishments, even though they are suboptimal for this kind of growth practice, and if not dangerous, but certainly counter-productive, if we want to create an optimally working ecosystem around our homes.

The local varieties don’t need special care, and fit into the #Garden effortlessly, so we intend to plant one of these.

This new apple tree will be the first tree planted by my character, and it has a special purpose.

As I mentioned, I believe (we don’t have access to information about the #Code), the #Ascent is smoother if the would-be character is going through a period which is already kind of transitional in their life. Hence the September 1 launch of this certain project – it is an optimal time of change from a seasonal and astronomical aspect.

But there are other signals of this being a new transitional period.

One of these more foundational changes is that my character lost its spiritual guide in the weeks just before my #Ascent. This guide, or spirit helper chose the shape of a dwarf rabbit, before interconnecting its life with his new apprentice.

Its name was Moses.

Moses spent 8,5 years with him, offering constant telepathic counseling and several supporting services, like offering its forehead for scratching, a greatly stress-relieving process for rabbit and human alike. Here is the last known image of them both:

 

moses

 

Moses was buried in the #Garden.

The new apple tree will serve as a beacon, helping its spirit bond with the astral layer of the #Garden, where it can perform its guardian and maintenance duties in this particular form of existence, all the while bearing the very fruits into our ecosystem he very much liked in his previous form.

Mission Log #0003 // Inflow in Style

Autumn came with tame rains under drifting grey clouds and mellow weather, very stylish. Reminds me of the novelette I wrote about the exact moment of one season giving way to another.

Arrived home from the #City with supplies and refreshing experiences.

I spent some time in Finnish saunas and steam chambers, which had a beneficial effect on allergy symptoms.

The whole region is infested with a volatile plant that is spreading huge amounts of pollen – my character has a flaw, being allergic to several of the plants active in this time of the year, usually until early or mid-September.

Mission Log #0002 // Straw Couch Over

This heap of straw has been a couch before:

straw

Part of a couch, a big one.

The couch stood at the Chillout Corner of the local festival, a few weeks back.

We got a hold of these parts as the original owner, who offered it as building material, didn’t want them back. We will use it up as mulch in the #Garden.

Traveled to the #City today, for recreational purposes, and to buy some special supplies, like compressed air and whiteboard markers.

Here’s a closer look at some goth tomatoes, next to the place where the straw landed:

gothtomato2

 

Mission Log #0001 // Ascent

I assumed control not much after midday, which is signified by the ring of an analogue church bell at this location.

The sound of the bell is clearly audible in the premises of the whole settlement. 2000 is also signaled by the same sound, as I knew from background data, and experienced it myself as well, later in the day.

It is the first day of calendar autumn, which meant the first working day after a two week long sabbatical for my character – a sort of back on track moment, a logical point in time for my #Ascent.

The day progressed as per the predetermined #Timetable, with time slots alloted to #Work.

#Work is an activity that is considered an ongoing side-assignment that generates income for my character. This income is used for self-sustain, and to provide material goods used for creating a physical environment that is more suitable for the execution of the #Mission.

#Work is usually done on the computer, and largely related to digital content creation in a #Freelancing arrangement.

More on this later, as the current compromise in allotted time for strictly #Mission related activities and others are based on a more elaborate concept that requires a depth of analysis currently incompatible with the #MissionLog format itself.

After #Work, an hour long physical training sequence, while listening to a quite illuminating podcast episode about engaging storytelling.

A small calibration anomaly drove my character to skip #Garden and move on straight to #Recon.

Here’s an image from the evening walk:

0901

Later, in the pub, a group of strangers asked if I could get them a stripper.

They turned out to be members of a bachelor party group from the #City, lodging in probably the most established guest house of the village.

Acquiring the services of a qualified stripper in this location is outside the realm of possibilities, to the best of my knowledge – but I directed them to the very owner of the establishment they inhabit currently.

If there is a creative solution, Viktor will come up with it.

Sadly though, at that hour – approximately 2032 – on an average Friday evening, he might already be too close to the FUBAR state to come up with anything resembling creative.

This concerns me:

scrapmetal

This is a heap of used metal, currently residing in the front #Garden for reasons unknown.