Mission Log #0009 // Scrap Run

Got rid of the scrap metal in another country. It paid 5 euros.

#MissionSite is right on the border of two, small, Easter European countries (hence the subtitle of the blog), so when locals go to the optician, the dentist, or to buy groceries, they often find themselves in another nation state.

I also got a new chain for the chainsaw, as the original one was broken. And after that, I went to the Forester. He is living deeper into the long valley which runs out from the mountains to meet the open fields around a small river – the village is scattered over this area, where the valley, or more like a ridge, opens up to the West.

The Forester provides firewood for us, he dropped the latest batch a few weeks ago and now I went to leave the money in the hands of his lovely wife, as he is, of course, in the #Forest usually in the daytime.

Gathering firewood for ourselves is not entirely out of the realm of possibilities, but there are some legal difficulties.

It might seem strange that a forest community can’t go out and get the wood it needs, but the times of abundance have long past, and instead of the local community, big companies own and manage the vast woodlands around us.



Mission Log #0008 // Pollen Crash

I lost control of my character since my last #MissionLog entry.

I regained control this afternoon, and am trying to assess the situation.

Here’s how it happened.

This is the last image I made on site, before I got jacked out of the system:


It’s not obvious, if you are not an expert, but my character here is making a selfie in the company of two, hugely grown ragweed plants.

I mentioned the unusually strong pollen situation in this country. I also mentioned in my previous entries, that I’m going to attend a special meeting of sorts.

The meeting, or as we call it, the #Convergence, was located at a #MissionSite, much larger in scale than what my character has authority over, and it’s different – it’s a 15 hectare orchard and farm, regularly set up, so it is looking conventional, but it is run according to the #Principles, of course, otherwise we wouldn’t have been there.

I do have all the memories from before I faded out, and the day started pretty okay. The toxic shock arrived when the Sun came out under the blanket of clouds and the big clumps of ragweed went into full dispersion mode.

The symptoms appeared, got stronger and stronger, and I blacked out around dawn.

Two weeks passed.

For me, subjectively, it was just a moment, a few seconds of dark emptiness, with echoes of this reality – like a dream state. It felt like a short time, but it’s entirely possible that everything my character experienced was indeed filtered to me realtime.

I do have access to the accumulated memories of my character, from this time period – a little blurry, but they are there, and they are barely indistinguishable from those that I actually played through.

Strange. I hope it never happens again, and I do think it must be some sort of a glitch – spending only a week in the game, and going offline for two weeks of game time seems unintended – but only the #Developers could answer in detail.

And that, they never do.

Unfortunately, since he was in a sort of downtime mode – He was going through recovery, barely doing even #Work at all. Getting no instructions from me, he doesn’t seem to have accomplished much in this time period, in terms of #Mission objectives – which makes sense, if you think about it.

You play the game to win it – to achieve the goals of your character. If he could make significant progress during this, let’s say, #Downtime, why would it be engaging for you, as a #Player?

The #Convergence was still fruitful, even if I was barely conscious during its latter half, I will write more about that in my next #MissionLog.

For now, I’m just happy I got back to the controls.

We lost some valuable time here – we need make it up somehow.


Mission Log #0006 // Systemic Symptoms

Strangely enough, either the Internet is out, or #Electricity as a whole, these days.

Battling allergy, I stay in mostly, and inside all I can do is #Work related, mostly virtual – apart from creating plans for refurbishing the interior here. An update is desperately needed.

The house, at the center of the #MissionSite, or in other words, my home, is an old, single story “peasants house”, its walls made of clay, which means air conditioning is not required, and once it is fully heated up, it’s easy to maintain a pleasant temperature inside it, even in the harshest winter conditions.

#MissionSite is located along the border of two Eastern European countries, so the dominant #Climate here is called Continental, slowly drifting towards the Mediterranean. Precipitation is expected to become more sporadic, with the occasional torrential rains. Temperatures are likely to move towards the extremes with the averages going slightly upwards in the next decades.

But talking about the interior, well, it is burdened by the memory of the socialist past of this country, with quite low quality and straight up ugly pieces of furniture. Upgrading the interior living quarters is not exactly #Mission-related, but certainly would make progressing through the #Quests easier, working and living in an environment that identifies better with us. Design process is already underway.

So, going back to the #Mission, important steps have been made towards participating in a meeting, which takes place at the weekend. This will be an important #Networking event, where I will have the opportunity to strengthen ties with other individuals on a similar #Mission, working on their own respective #MissionSites all over the country, but mostly in the outskirts of the #City, just as I do.